K-digital traning/C#프로그래밍

디아블로 아이템 사전

내꺼블로그 2023. 7. 19. 16:02

ex.

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Hand Axe";
            string weaponType = "Axe";
            float dps = 3.2f;
            int minDamage = 2;
            int maxDamage = 3;
            float aps = 1.3f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine(dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0} Attack per Second", aps);
        }
    }
}

 


1.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Simple Dagger";
            string weaponType = "Dagger";

            float dps = 6.0f;
            int minDamage = 2;
            int maxDamage = 6;
            float attackSpeed = 1.50f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

 

2.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Club";
            string weaponType = "Mace";

            float dps = 5.4f;
            int minDamage = 3;
            int maxDamage = 6;
            float attackSpeed = 1.20f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

 

3.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string headArmorName = "Mystery Helm";
            string headArmorType = "Helm";
            string itemType = "Armor";

            Console.WriteLine(headArmorName);
            Console.WriteLine(headArmorType);
            Console.WriteLine(itemType);

        }
    }
}

 

 

4.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string handsArmorName = "Mystery Gloves";
            string handsArmorType = "Gloves";
            string itemType = "Armor";

            Console.WriteLine(handsArmorName);
            Console.WriteLine(handsArmorType);
            Console.WriteLine(itemType);

        }
    }
}

 

5.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Short Bow";
            string weaponType = "Bow";

            float dps = 6.3f;
            int minDamage = 1;
            int maxDamage = 8;
            float attackSpeed = 1.40f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

'K-digital traning > C#프로그래밍' 카테고리의 다른 글

Input, enum 활용  (0) 2023.07.20
열거형(enum)  (0) 2023.07.20
2023/07/19 과제  (0) 2023.07.19
스타크래프트 마린  (0) 2023.07.19
HelloWorld  (0) 2023.07.19