K-digital traning/C#프로그래밍

2023/07/19 과제

내꺼블로그 2023. 7. 19. 23:25

1.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Battle Bow";
            string weaponType = "Bow";

            float dps = 41.3f;
            int minDamage = 9;
            int maxDamage = 50;
            float attackSpeed = 1.40f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

 

2.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Apprentice's Wand";
            string weaponType = "Wand";

            float dps = 3.0f;
            int minDamage = 2;
            int maxDamage = 3;
            float attackSpeed = 1.20f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

 

3.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string legArmorName = "Mystery Pants";
            string legArmorType = "Pants";
            string itemType = "Armor";

            Console.WriteLine(legArmorName);
            Console.WriteLine(legArmorType);
            Console.WriteLine(itemType);

        }
    }
}

 

 

4.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string consumablesName = "HEALTH POTION";
            string consumableType = "Potion";
            int restoreLifePercent = 60;
            int maxRestoreLife = 5000;

            Console.WriteLine(consumablesName);
            Console.WriteLine(consumableType);
            Console.WriteLine("Instantly restores {0}% Life", restoreLifePercent);
            Console.WriteLine("Maximum Stack Amount: {0}",maxRestoreLife);

        }
    }
}

 

 

5.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Sungjae's Fury";
            string weaponType = "Two-Handed Axe";
            float dps = 10.0f;
            int minDamage = 9;
            int maxDamage = 11;
            float attackSpeed = 1.00f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

 

6.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Wooden Bo";
            string weaponType = "Daibo";
            float dps = 17.1f;
            int minDamage = 11;
            int maxDamage = 20;
            float attackSpeed = 1.10f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

7.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Man Prodder";
            string weaponType = "Polearm";
            float dps = 11.4f;
            int minDamage = 11;
            int maxDamage = 13;
            float attackSpeed = 0.95f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00} Attacks per Second", attackSpeed);

        }
    }
}

 

 

8.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string wristsArmorName = "Mystery Bracers";
            string wristsArmorType = "Bracers";
            string itemType = "Armor";

            Console.WriteLine(wristsArmorName);
            Console.WriteLine(wristsArmorType);
            Console.WriteLine(itemType);

        }
    }
}

 

 

9.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string jewelryName = "Mystery Amulet";
            string jewelryType = "Amulets";

            Console.WriteLine(jewelryName);
            Console.WriteLine(jewelryType);

        }
    }
}

 

 

10.

using System;

namespace ConsoleApp1
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weaponName = "Parashu";
            string weaponType = "Two-Handed Axe";
            float dps = 248.0f;
            int minDamage = 225;
            int maxDamage = 271;
            float attackSpeed = 1.00f;

            Console.WriteLine(weaponName);
            Console.WriteLine(weaponType);
            Console.WriteLine("{0:0.0}", dps);
            Console.WriteLine("Damage Per Second");
            Console.WriteLine("{0}-{1} Damage", minDamage, maxDamage);
            Console.WriteLine("{0:0.00}", attackSpeed);

        }
    }
}

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